Map Name:            Downtown Showdown II
Designer:            SHONNER
Created:             June 8, 2000
Tools Used:          TAE, HPIPack, and WordPad
Map Size:            12x12
Players:             2, 4
Memory Size:         32MB

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Story:
This map features what is left of an ARM civilian city built long ago on a metal-rich world.  Brutally bombarded from orbit by the CORE, this once great metropolis is now just a series of huge craters which the rains have filled over time.  Fortunately, most of its citizens were able to evacuate the city during an early morning as sirens warned of the city's doom.  Those that couldn't find transportation out of the city in time were later rewarded by a vision that following midnight of three spheres of flame, one thousand times brighter than their nearest star, falling on them.  For years the CORE have enjoyed their new found world for its abundant metal, just as the ARM did from which they built their once proud utopia.  Now the ARM have returned to this destroyed downtown.  Not to rebuild it.  But to build their armies and annihilate the CORE.

Installation:
TA:CC is required to play on this map.  Copy the "Downtown Showdown II.ufo" file to your TOTALA folder.  Enjoy!

Computer AI:
This map comes with URBANMETAL.TXT for its AI profile.  The profile is built into the map's UFO file and doesn't require an individual TXT file.  If you want to use your own urban AI on this map, copy your favorite urban map AI to C:\CAVEDOG\TOTALA\AI\URBANMETAL.TXT so you can use it with this map.

Bug Fixes:
This version of Downtown Showdown will work with standard TA:CC setups now.  The previous version only worked if TA Recorder was installed (oops!).

Dedication:
This map is dedicated to Sybil Jones, my ex-girlfriend.  Because of her, I was able to once again concentrate on TA during the last few months after our break-up to do some creative work for the community.


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SHONNER
shonner@hotmail.com
http://www.geocities.com/shonner2000
